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The Pirates can only recruit six sword units (you can play the Pirates using other mods such as Minor Factions Revenge or Pirates Uber Alles). Not all factions which are unlocked are really playable, however.
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This allows you to play minor factions (such as Denmark, Venice and Georgia) but not emergent factions. However, it gives smaller factions a chance to avoid losing our trade income because of a sea blockade.) I love using ETF, because I enjoy the challenge of playing as smaller factions and the variety of starting positions.Īnother option for unlocking minor factions would be to just use the 'all minor factions unlocked' startpos: !-WORKING!-Downloadable-Now!&p=15094003&viewfull=1#post15094003. (It does allow Fifth Rates to be built at any port, which is a bit odd. Carve out as much of the baltic as you can.įinish off austria and move into italy, keep with your russian allys and move into ottoman teritory, or use your new baltic ports to lead expeditions to the new world.I use Empire Total Factions (ETF): (Last-updated-17-08-2011)ĮTF unlocks minor and emergent factions (emergent factions are factions which can appear during the game such as Quebec, the United States and Ireland.) It does not make many changes to vanilla game-play. With russia and denmark by your side the inevitable conflict with sweeden should be a brease. Thanks to the mountains around Transelvania and The Ottomans ignoreing you in favour of russia, persia and austria in most cases the south can be secured as long as you keep austria busy with prussia/ottomans. Alternativly give prussia west prussia for just an alliance and tech and they will boom out into austria with ease, keeping your west flank secure. West prussia can be traded to prussia for tech, an alliance and in some cases even east prussia. To the south Ottoman turks with bigger problems than you, and to the north Sweeden, powerfull but surounded by foes.
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So it's a game that has a lot of different ways of being played - you can focus on Europe or abroad - and I've found it very enjoyable thus far (and I'm in 1791, so that's quite far in ).Ī nice central position with russia (east) as an ally. And because you have decent starting provinces in every theatre, you can quickly send trade ships to the trade theatres to start making a lot of money fairly early on. In Europe, your single province is well developed from the start, allowing you to stage invasions of your neighbours should you chose to do so - there are many small German principalities near you, and if you're adventurous you can even take on Prussia! In the Americas, you're well positioned with potentially wealthy provinces and you can take out the pirate provinces quite early. With Ceylon, you can easily invade India when you chose and always maintain a safe place to fall back on should things go awry. The disadvantage of the Dutch is that they don't really have any unique units, but their advantage, gameplay-wise, is that they have arguably the best worldwide position for colonial expansion. They're the first campaign I played when I installed it, on M/M, and it's been a fun one all the way through. I've been hearing a bit about the Dutch (The United Provinces as well, I think?) Are they any good? Yeah, the Dutch are the United Provinces.